Copas is a dispatcher based on coroutines that can be used by TCP/IP servers. It uses LuaSocket as the interface with the TCP/IP stack.
A server registered with Copas should provide a handler for requests and use Copas socket functions to send the response. Copas loops through requests and invokes the corresponding handlers. For a full implementation of a Copas HTTP server you can refer to Xavante as an example.
Copas is free software and uses the same license as Lua 5.1 and 5.2
Current version is 1.2.1 and was developed for Lua 5.1 and 5.2.
Copas can be downloaded from its Github page, in the "Downloads" tab.
You can also install Copas using LuaRocks:
luarocks install copas
Copas depends on LuaSocket and Coxpcall.
- Copas 1.2.1 
- Fixed bad version constant
- Fixed timer issue
- updated documentation
- Copas 1.2.0 
- Support for Lua 5.2
- UDP support
- suspending threads
- other minor updates
- Copas 1.1.6 [18/Mar/2010]
- Now checks to see if socket.http was required before copas
- Copas 1.1.5 [07/Apr/2009]
- Fixed bug reported by Sam Roberts on the Kepler list (found due to Xavante locking up on some POST requests)
- Copas 1.1.4 [10/Dec/2008]
- Fixed bug [#5372] - copas.connect is semi-broken (found by Gary NG)
- Copas 1.1.3 [19/May/2008]
socket.protect(feature request [#5274] by Gary NG)
- Copas 1.1.2 [15/May/2008]
- Fixed Bug [#4249] - bugs in copas.receive (found by Gary NG)
- Copas 1.1.1 [13/Aug/2007]
- Compatible with Lua 5.1
- Refactored by Thomas Harning Jr. (for more details check Bug 766)
- Patch by Gary NG concerning the handling of stopped sockets
- Copas 1.1 [20/Sep/2006]
- copas.addthread() added
- Copas 1.0 [17/May/2005]
- copas.step() added
- Copas 1.0 Beta[17/Feb/2005]
- First public version
Copas was designed and implemented by André Carregal and Javier Guerra as part of the Kepler Project which holds its copyright. Copas development had significative contributions from Diego Nehab, Mike Pall, David Burgess, Leonardo Godinho, Thomas Harning Jr. and Gary NG.
For more information please contact us. Comments are welcome!
You can also reach other Kepler developers and users on the Kepler Project mailing list.